1/1/2023 0 Comments Dungeonscape 3.5 pdfIt's a very brief, naught but 10 page overview - but it just does such a fantastic job of outlining concrete encounter design, I highly recommend it to anyone that hasn't read it previously. These steps will ensure you're making encounters that are challenging for your specific player comp, and will provide you a reusable template to tap later re-skinned with different foes and challenges. Also it provides a workflow for defining the "key" element of the encounter, and mentally simulating the fight for your party, then several iterative revisions of that wherein you put elements that will stymie their anticipated tactics. It also covers using terrain/traps/misc features to fill niches, rather than just all monsters all the time. This can be adapted with goblins at level1 to make a challenging goblin fight, but still works at level 16 to make an memorable fight with devils. It then expands on that with templates, like one freezer with a ranged support, and a handful of bruisers. I won't go into too deep of detail because I can't word anything better than the source material (Which is easily locatable free on the google machine) but the TLDR is it suggests several archetypal categories like "Bruiser, Hoser, Support, Ranged, Freezer, Enchanter, ETC" with guidelines to what makes a monster fit that niche. It would make building on the fly and dynamic encounters so much simpler. I'm amazed that I haven't seen Paizo reprint a more expanded version of this anywhere (That I'm aware of) but it lays the groundwork for such an amazing system that I wish the entire game would be overhauled to include cataloging monsters by archetypes. I constantly refer back to this book, for it's section on encounter design (Begins at page 93).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |